Hello Fans, Friends, and Fellow Fanatics,
Today I have been messing around with the Physics Engine of Blender and getting into some really interesting stuff! I created a basic test using a wrecking ball to smash a bunch of white boxes. This is the first step into a larger dream of making highly advanced physics based animations with 3D models I am creating!
Here is the test thought process before I applied the camera movement.
And Here is the FINAL RENDER!